v1.0.6

Personal Vault Affinities (Ascendant + PrisonsMod), alignment-zone dupe & respawn fixes, multi-pad boss arena GUI + chase-item rarity cut, shade/wraith damage bump, Lightning/Pummel -15%, Lamia's Veil cost halved, AFK Shop refill scales past the daily cap, /bans panel, Discord event-timer & event-ping channels.

Bosses

Multi-pad arena GUI, mid-fight vanish recovery, chase-item rarity cut, Echidna FOV reset.

Fixed(2)

  • Fixed Lamia / Echidna bosses silently disappearing mid-fight, leaving you trapped in the arena with no boss, no message, and no way out until the 20-min timeout (which also wiped every other party's fight on the server when it finally fired). If the boss entity vanishes for any reason, the session now ends immediately with a clear "boss vanished due to a server error — open a ticket with your session ID for a fragment refund" message and teleports everyone back to the hub.
  • Fixed Echidna's web zone leaving your FOV stuck zoomed-in after death. The web's slowness used an extreme amplifier that desynced the client's FOV from movement speed, so the screen stayed pinched even after respawn. Slowness is now applied at a normal (still fully rooting) strength, and respawning in any boss arena force-refreshes your effects so the FOV always resets cleanly.

Updated(2)

  • The Boss Arena GUI no longer treats each boss as a single-arena boolean. With multiple arena pads per boss, the icon now shows the actual pad usage (e.g. `1 of 3 arenas in use`) and only says ALL ARENAS OCCUPIED when every pad is full — previously a single ongoing fight made the boss look unavailable to everyone else.
  • Thanatos & Hephaestus chase items are much rarer. Boss-themed armor trims, max-level exceptional orbs (LUCKY:4 / POWERBALL:4), all fury/spark offhand tiers (T1/T2/T3), mining bots, mystery G-Kit beacon boxes, and enchant catalysts all drop several times less often — the harder bosses' signature drops were previously *more* common than Echidna's Strand, and now sit comfortably below it. Heroic Meteor Flare on Hephaestus lightly trimmed (~3.9% → ~2.7% per kill). Filler loot (netherite scrap, condensed crude, motes, dust, lootboxes, mannequins, etc.) unchanged.

Polis, Roads & The Hunt

Shade/wraith damage bump, sethome blocked, respawn-into-void fix, alignment dupe closed.

Fixed(3)

  • Fixed a respawn-into-void loop that could trap you in Ancient Roads / Forgotten Polis when you died on the sub-backend: respawns now always route back to spawn even when the home world isn't loaded locally, and the void-fall safety net no longer dumps you at the same broken spawn it just rescued you from.
  • Fixed a related bug where opening the cross-zone warp menu (e.g. Roads → Polis) and cancelling the alignment choice GUI silently wiped your current alignment session. Subsequent deaths in the source zone would skip the death penalty and the cross-server respawn route entirely — your old session now stays put until you actually confirm the new alignment.
  • Closed an alignment-zone dupe. Dying in Ancient Roads / Forgotten Polis used to restore your full entry inventory on respawn no matter what — so handing items off to a friend in the zone (Q-drop, trade, `/pv` deposit, container chest) and then dying meant both you AND the friend ended up with the items. Echidna's Strand was the worst case: using the grapple once changed its display name (charge count is in the name), the worn strand then dropped as "farmed loot" on death, AND a fresh strand respawned in your inventory. Respawn now restores only items you actually still had at death, and identity matching uses stable item IDs so a partially-used trinket matches its pristine snapshot copy instead of being mis-classified as new loot.

Updated(2)

  • Shades and Wraiths hit harder. Base damage bumped ~33% across every tier, so gold gear now comfortably caps out around T2–T3 (T4+ used to be slightly doable in gold and shouldn't have been). T4 Wraiths in particular are a real threat — bring an upgrade.
  • `/sethome` is now blocked inside Forgotten Polis and Ancient Roads. Setting a home in the alignment PvP zones bypassed the intended cost of getting in and out — you can still teleport there with `/warp`, but you'll need to leave the area before you can save a home.

Tartarus Rift

Chat-game rewards routed to /stash, personal boosters auto-pause inside the rift.

Added(1)

  • Your personal boosters now auto-pause when you enter the rift (XP, Energy, Ore, Shard) and auto-resume when you leave, so you don't burn booster time on event drops. Boosters you paused yourself before entering stay paused on exit.

Updated(1)

  • Winning a chat game while you're inside an active rift now routes the item reward to your `/stash` instead of dropping it into your event inventory, so a lucky lootbox or contraband won't get lost when you die mid-fight. Energy and money rewards still apply directly.

Cells, Gangs & Outposts

Gang Top fixes, cell-world protection sweep, PvP-safe warp pads, raid TP fix, guard HP fix, outpost abandon supports netherite, crude-ore quest fix.

Fixed(8)

  • Fixed the `/gang top` overtake broadcast showing an inflated value (condensed crude was counted 10×, and guard upgrade spend was missing). The broadcast now matches the value and rank shown in the `/gang top` GUI.
  • Fixed cell TP rooms and other non-build areas allowing block placement and breaking — the cell world's global protection was set to allow, so anything outside the marked MAIN / generator / vault regions was free to grief. All cell worlds (Low / Medium / High / Max / VIP) now deny build / break / place at the world level, with cell owners still able to build normally inside their MAIN region.
  • Cell warp pads are now PvP-safe in every tier. Previously only the Low-security warp had a PvP-deny region; Medium / High / Max / VIP warps used the world default (PvP on), so you could be jumped the instant you teleported in. Matching ~67×26×62 safe zones now wrap the warp pad in all five cell worlds.
  • Fixed logging in inside the AFK area auto-joining you into the active gang, which bypassed the auto-bench rule that's supposed to keep AFK players out of the line-up. You now stay benched until you actually walk out of the AFK world.
  • The View Active Raid button in `/raid` no longer teleports raiders to the viewer hallway — that was confusing because it looks like a "go to the cell" button. Defenders and spectators can still TP to the hall as before; raiders get a message telling them to use the warp and run to the cell to enter the raid.
  • Fixed cell guards running at half HP outside of active raids. The roster-based HP scaling (1 raider 0.5×, 2 raiders 0.75×, 3+ raiders 1.0×+) was also collapsing to 0.5× when no raid was in progress, so guards were permanently at half strength while you were just hanging around your cell. Outside of raids they now run at full HP; in-raid scaling is unchanged.
  • Fixed `/outpost abandon netherite` (and `/outpost abandon 5`) silently failing. The command's outpost-id parser still capped numeric input at 1-4 and the tab-completer only suggested chain/gold/iron/diamond, so the 5th outpost couldn't be abandoned by name or number. All five outposts (chain, gold, iron, diamond, netherite — and `1`-`5`) are now accepted.
  • Fixed the "Mine 250 Crude Ore" quest never progressing. Crude ore mining is routed through the custom mining timer, which wasn't wired to the quest hook — so no one was making it past step 5 of the Stronghold chain regardless of how much crude they broke. Each crude block (regular or condensed) now counts toward the 250 target. Existing players who were stuck on this step keep their other claimed steps; the counter just starts ticking now.

Updated(1)

  • Cleaned up the `/gtop` cell-breakdown tooltip so the per-ore sub-rows under Generators and Crude Ore are clearly nested under their parent — using tree-line prefixes (`├─`, `└─`) instead of relying on a two-space indent that was nearly invisible in Minecraft's variable-width chat font. Coal now obviously belongs under each group instead of looking like a duplicate line.

Personal Vault Affinities

Ascendant-rank PV overhaul (requires PrisonsMod): per-vault category bindings, four ready-made presets, one-click /pvsort, and uncapped PV Expanders.

Added(3)

  • Personal Vault Affinities (Ascendant + PrisonsMod required) — opens per-vault affinity bindings. Right-click a vault card in the mod's `/pv` overview to pick which item categories auto-route to it (17 categories + Uncategorized catch-all: dust, shards, enchant orbs, enchant tools, boss essences, boss keys, crates & boxes, trinkets, boosters, money notes, ancient energy, reroll tokens, ancient motes, clue items, mining materials, pickaxes & gear, contraband). Shift-clicking an item into any PV sends it to the vault bound to its category — and the mod intercepts the click client-side so there's no flicker as the item resolves into the right vault.
  • Affinity presets — the picker has a Presets button with four pre-configured layouts (Hoarder, Currency-Focused, Endgame Raider, Miner) that bind every category across all your unlocked PVs in one click. Layouts adapt to your unlocked PV count: Ascendant gets the full split, lower ranks get categories collapsed into fewer vaults.
  • `/pvsort` (Ascendant + PrisonsMod required) — re-shuffles every item across your 8 vaults so each one ends up in its assigned affinity vault, with same-category stacks grouped contiguously and identical sub-types (e.g. all white scrolls together, all enchant rerolls together) clustering inside the category. Loops until stable so blocked moves get retried.

Updated(1)

  • PV Expanders no longer cap at 6 — apply as many as you want until every personal vault is unlocked at full size.

Enchants

Lightning + Pummel -15%, Pummel no longer hits after respawn.

Fixed(1)

  • Fixed Pummel hitting you after you died and respawned. The proc schedules a series of falling-block strikes with staggered delays — if the killing blow procced Pummel at KOTH, blocks scheduled before the death could still fire after you respawned and slam into you at spawn. Pending strikes (and any in-flight blocks) are now cancelled when the target dies, and re-procs are suppressed for ~6 seconds after death to cover the full strike-animation window.

Updated(1)

  • Lightning and Pummel damage reduced by 15% — Lightning's per-level damage drops from 220% → 187% of weapon base, and Pummel's per-block damage drops from 196.88% → 167.35% of weapon base.

Endgame Items

Lamia's Veil energy cost halved across every Hunter rank.

Updated(1)

  • Lamia's Veil energy cost halved across every Hunter rank. Entry-tier (Rank I) now costs 25K per use (was 50K), endgame (Rank VIII) 500K (was 1M), with every tier in between roughly halved — so keeping the -50% PvE / boss damage buff up is comfortably affordable at any rank.

Mining Bots & AFK

AFK Shop energy refill now scales past the daily level cap.

Fixed(1)

  • AFK Shop Energy Refill now actually scales past the daily level cap. The formula previously clamped your level to the current daily cap, so once you hit it (level 60 right now) every refill capped at 1M no matter how much further you'd levelled — level 60, 80, 100, and prestiged players all got the same 1M. The refill now grows past the cap: level 100 today gives ~6M, with a hard ceiling of 25M at the extreme end (very high level + heavy prestige). Low-level scaling is unchanged — level 45 still gives ~360K, level 60 still gives 1M.

Hub & Network

Public ban panel on ancients.gg, new Discord #event-timers and #event-pings channels.

Added(2)

  • New ban panel on ancients.gg. A public ledger at [ancients.gg/bans](https://www.ancients.gg/bans) lists every currently-banned player along with the reason, ban date, expiry, and staff member who issued the verdict, plus a rolling history of recent bans, tempbans, and pardons. IP addresses are never displayed.
  • Discord event channels. A new #event-timers channel keeps a live schedule for KOTH and Tartarus Rift (next start time auto-updates in your timezone). A new #event-pings channel posts a heads-up ~5 minutes before each event and again when it goes live — click a button at the top of the channel to opt in to either role.

Quality of Life

Real /rules book, alignment GUI text, /claimboost breakdown, chat tip polish, lootbox tooltip clarity, daily levelcap squeeze, G-Kit gear readability.

Added(2)

  • `/rules` now opens a real rules book — 14 sections (hacks, macros, exploits, chat conduct, advertising, swatting/DDoS, scamming, IRL trading, chargebacks, inappropriate skins, insiding, frozen-logout, ban evasion, undermining the spirit) with punishments listed inline. Previously the GUI was the placeholder "Configure rules in config.yml…" stub.
  • New auto chat tip advertising Discord boosting — spells out +5% more XP, +5% more energy, ✦ Tartarus Patron title, 500 Obols/month, and the `/claimboost` command, so it's clear what you're getting before you boost.

Fixed(1)

  • Fixed the locked Pit entry in the warp menu (and the corresponding `/warp pit` chat message) saying "Complete Fund II to unlock" — the Pit actually unlocks at Fund III.

Updated(9)

  • Alignment choice GUI now reads "Your damage to mobs -25%" instead of the ambiguous "Mob damage -25%", so it's clear Pilgrims deal less damage to mobs (not the other way around).
  • `/claimboost` now lists Discord-boost perks as a clear bulleted breakdown (+5% more XP, +5% more energy, ✦ Tartarus Patron title, 500 Obols/month with a reminder to claim) instead of cramming everything onto one line.
  • Auto chat tip about `/bugreport` now reflects how the command actually works — description is optional (`[description]` instead of `<description>`), and the tip notes that linked Discord accounts get a ticket auto-opened with logs and recent activity attached.
  • Lootbox tooltips — jackpot odds are clearer. The "Jackpot Loot" section header now shows the total trigger chance (e.g. `Jackpot Loot (17.0% total chance, odds shown below)`), so it's obvious that the per-item percentages listed below already factor in the chance the jackpot triggers — they aren't just relative weights within the jackpot pool. Also removed the redundant `"N rolls + X% jackpot"` flavor line from the Tier I and Tier II rift cache previews in the Rift Marks shop, since the same info is now shown structurally in the tooltip above it.
  • `/bugreport` without a description no longer auto-opens a Discord ticket. Running the chat command with no args still files the report and gives you a `BR-XXXXXX` id, but you now get a hint to add a description (or use the in-game mod UI) before a ticket is created — context-free tickets that staff couldn't triage were being filed when a stale mod session passed `/bugreport` through to chat.
  • Action-bar booster timers now default off when you're using PrisonsMod's Booster HUD widget. The widget already shows the same info, so the action-bar line was duplicating it for modded players. Vanilla clients are unaffected, and anyone who wants both can flip Show Boosters back on in `/toggles` → Action Bar.
  • Clue scrolls: "Kill Wraiths" task now only appears on Legendary tier and above. Wraiths are an endgame mob, so an Elite or Ultimate scroll asking you to kill a handful of them was sending newer players chasing a target they weren't ready for. The bulk-damage variant was already Legendary+; the kill variant now matches.
  • Reaching the daily levelcap is now much harder. Day-3 cap of level 60 was being hit inside 10 minutes of launch — XP costs for levels 50-89 are now doubled so the next caps (65/70/75/80/85) take real work. Levels 1-49 and 90+ are unchanged.
  • G-Kit Aegis and Ares gear is easier to read. Each set piece's name is now bold, and the flavor-text lore uses the kit's own color (Aegis aqua, Ares dark red) instead of the near-invisible dark gray it shipped with — so when you crack open a Vanguard or Bloodline G-Kit you can actually see the gear you got.