Changelog
v1.0.5
Per-party boss portals, Lamia/Echidna essence stacking fix, /rift join from sub-backends, Gang Top counts every roster member, enchant-proc kill attribution, themed /toggles GUI, rich chat name hover, /loot luck labels, /suggest in-game GUI, and assorted Discord polish.
Bosses
Per-party boss portals + essence stacking fix.
Fixed(1)
- Essences of Lamia and Echidna now always stack — older essences sitting in your inventory from before a Paper update wouldn't merge with newly-dropped ones because their NBT shape had drifted. Any inventory mutation (pickup, click, drag, join) now re-mints essence stacks to a canonical shape and collapses same-boss stacks into one slot, so they merge and forge into Coils / Tears as soon as you hit 64.
Updated(1)
- Boss portals are now per-party — when you summon a boss, only you and your party see the portal in the hub; other players walking past see plain air. Multiple parties can summon the same boss at the same time and each is routed to their own arena pad without colliding on a shared portal. Also fixes a bug where the second party's members couldn't enter the portal once another fight was already underway.
Tartarus Rift
/rift join works from sub-backends.
Fixed(1)
- `/rift join` now works from Polis and Roads — the queue no longer reports "not accepting players" when the rift is open on core. You're auto-transferred and queued on arrival. Must be in a safe zone to join.
Cells, Gangs & Outposts
Gang Top counts every roster member.
Updated(1)
- Gang Top now counts every roster member's cells, not just the active lineup. Offline players and roster-only members contribute to the gang's total value, and `/g who` shows the same number.
PvP & Dueling
Proper killer attribution for enchant-proc kills.
Fixed(1)
- Death messages now properly credit the killer for enchant-proc kills — dying to Lightning, Electrocution, Pummel, Hephaestus Devour or a Cactus reflect no longer shows "died to custom"; instead the message attributes the kill to the player who landed the killing proc.
Enchants
Tab list survives enchanting.
Fixed(1)
- Tab list no longer empties while enchanting — when "hide other players while enchanting" is active, players now stay in your tab list (they're just invisible in-world like before).
Toggles & Chat
Themed toggles GUI + rich player-name hover.
Added(2)
- New `/toggles` option to mute meteorite ore-remaining chat alerts — the "Meteorite: X Redstone Ore left" message that fires every 25 ores can now be turned off under Mining → Meteorite Alerts. Default is ON (matches current behavior).
- Hovering a player's name in chat now shows a rich tooltip — their rank, level, gang + gang role, and whether they're using PrisonsMod. Works in regular chat, `[brag]` links, and any tracker / system chat surface that uses the standard player-name component.
Updated(1)
- `/toggles` menu is now themed-icon based — every toggle shows a fitting item for what it controls (e.g. XP bottle for XP ding, magma block for meteorite alerts, sword for duel requests), with an enchant glow when ON and no glow when OFF. The buttons that open sub-menus (Display, Mining, Lootboxes, Gear, Social, Action Bar, Chat Titles, Loot Messages) are now consistently colored glass panes.
Quality of Life
GKit tier toggles, /loot luck labels, /claimtag + /link Discord polish, /suggest GUI.
Fixed(3)
- Fixed the GKit gear-tier toggles skipping every tier between `auto` and your max — the Armor and Weapon toggles now cycle through every selectable tier (chain/gold/iron/diamond for armor, wood/gold/iron/diamond for weapons) instead of bouncing straight from `auto` to your level cap.
- `/claimtag` and the chat tip now correctly say 2 Obols/hour (max 48) — the rate was already 2/hr in code, only the displayed message was stale.
- `/link` in Discord no longer shows "Could not reach the game server" on success — the link was actually completing in-game, but the bot's confirmation failed because the API was returning a blank player name. The Discord side now shows the proper "Account Linked!" reply and assigns the linked role.
Updated(2)
- `/loot` now clearly labels whether luck affects each table — the table list, detail header, summary item, and individual entries all show a green "Luck affects this table" or grey "Luck does not affect this table" marker, so you can tell at a glance whether stacking luck is worth it before rolling.
- `/suggest` is now a clean in-game GUI — pick Mod or Server, type your suggestion, hit Submit. No more clicking buttons in chat. Requires the Ancients mod; vanilla clients get a link to install it.
